Didn't Do It · 30 August 2026 · 5 min read

The order you apply clues in changes everything

Lees in het Nederlands

Two players can hold identical clues, make no mistakes at all, and finish minutes apart. The difference is almost never reading speed. It is the order they worked in.

The same clues applied in two different ordersORDER CHANGES HOW MUCH WORK YOU DOSharpest clue first: 38 cards read50 left25 left12 left1 leftPrinted order: 66 cards read50 left44 left22 left1 leftBoth reach the same culprit. One asks you to look at nearly twice as many names.Clue numbers are labels, not instructions.

Numbers are labels, not steps

A puzzle prints its clues in the order the generator happened to pick them, which is optimised for soundness rather than for your convenience. Nothing rewards you for starting at clue one, and nothing breaks if you start at clue four.

The same clues applied in two different ordersORDER CHANGES HOW MUCH WORK YOU DOSharpest clue first: 38 cards read50 left25 left12 left1 leftPrinted order: 66 cards read50 left44 left22 left1 leftBoth reach the same culprit. One asks you to look at nearly twice as many names.Clue numbers are labels, not instructions.
The same four clues on the same grid. Starting with the sharpest one means reading 38 cards; following the printed order means reading 66.

What makes a clue sharp

A sharp clue does two things: it removes a large share of the field, and it is cheap to check per name. Those are separate properties, and you want both.

In practice the sharpest opener is usually a first letter, a surname feature such as a particle or a trade, or a position clue. The counting clues are powerful but slow, and they are best used when the field is already small.

The cost model, roughly

Think of your work as cards read rather than clues applied. Applying a clue to a field of fifty costs fifty reads. If that clue halves the field, the next clue costs twenty-five. Start with a weak clue that only removes a tenth, and the next clue still costs forty-five.

Over a chain of five clues the difference compounds. The order does not change the answer, only how many times you look at names that were never going to be the culprit.

A quick heuristic: before applying a clue, guess how many names it will remove. If the honest answer is “a few”, save it for later — it will be a fine finisher once the field is small.

When to break the rule

Two situations justify a weak clue early. First, when it is the only one you are certain you have read correctly — a confidently applied narrow clue beats a misapplied broad one. Second, on the marathon track, where every clue is deliberately gentle and there is no sharp opener to find.

There is also a social reason to work sharpest-first: it is the order that makes a puzzle explainable afterwards. You can say the name had to start with a B, and then it had to be a trade far more easily than you can reconstruct a random walk through the clue list.

Put it into practice

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