Didn't Do It · 31 August 2026 · 6 min read

How to handle the clues you have to count

Lees in het Nederlands

Counting clues are where accurate players lose grids. Not because the clue is hard to understand — it never is — but because counting eleven letters under mild time pressure is genuinely error-prone.

counting cluesCOUNTING CLUESBram BakkerVowels counted across both parts: three. Miscount, and the wrong name goes.Spaces, the middle initial and accents do not count as letters.Read the first name and the surname as one word.

The five counting clues

Plus three comparisons between the halves: the first name and the surname have the same number of letters, the surname is longer, or one has more vowels than the other.

counting cluesCOUNTING CLUESBram BakkerVowels counted across both parts: three. Miscount, and the wrong name goes.Spaces, the middle initial and accents do not count as letters.Read the first name and the surname as one word.
Vowels marked across both parts of the name. Count the halves separately and add them up — never count the whole string in one pass.

Count in halves, then add

The single best habit for these clues: never count a full name in one sweep. Count the first name, hold that number, count the surname, add. Two counts of five are far more reliable than one count of eleven, and comparison clues need the halves separately anyway.

For vowel clues, tap each vowel rather than reading the word. You are looking for five shapes, not for meaning.

Doubles are not repeats

This is the most common misreading in the game. A double letter means two identical letters adjacent to each other: the kk in Bakker, the nn in Sanne. A letter appearing twice means anywhere at all — the two s's in Visser are a double, but the two e's in Peters are a repeat without being a double.

“No letter appears twice” is a strict clue and usually a sharp one, because most full names repeat something. When you see it, apply it early: it often removes three-quarters of a grid.

Where the mistakes come from

Use them late, not first

Counting clues are excellent finishers. On a field of six names, counting vowels four times is quick and decisive; on a field of a hundred it is a hundred opportunities to slip. Cut the field with letter, surname or position clues first, then let the counting clue decide the last few. See clue order for the reasoning.

The extreme track deliberately builds its chains from counting clues, which is why a thirty-name extreme grid can be harder than a hundred-name easy one.

Counting is where people slip, and there is a reason

Humans read small quantities instantly and larger ones slowly. Up to about four items we subitize — the number is simply there, with no counting involved. Past four, accuracy depends on deliberate counting, and deliberate counting is exactly what a scanning eye skips when it is in a hurry.

Every counting clue in this game sits in that dangerous zone. Five vowels, seven letters, two doubled letters: all just past the point where your eye stops knowing and starts estimating.

The fix is mechanical rather than clever. Split the name, count each half, add. It takes two seconds longer per name and removes almost every counting mistake — which matters more than speed, as being fast without being wrong argues.

Try a counting-heavy grid

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