Didn't Do It · 2 September 2026 · 5 min read

Daily dossiers or free play?

Lees in het Nederlands

The game has two front doors. One is a fixed appointment with everybody else; the other is an open ladder you climb at your own pace. They reward completely different habits.

Daily dossiers next to the free-play ladderTWO WAYS TO PLAYDaily dossiers20 names — easy50 names — hard100 names — extremeSame grid for everybody, until midnight.Free play102550100175250Sixteen rungs, four tracks, replayable.

Daily dossiers

Three cases a day — twenty names, fifty and a hundred — identical for every player, in Dutch or in English, rolling over at midnight in Amsterdam. Finishing one keeps your streak alive, and your time can be compared against everyone else who played the same grid.

Daily dossiers next to the free-play ladderTWO WAYS TO PLAYDaily dossiers20 names — easy50 names — hard100 names — extremeSame grid for everybody, until midnight.Free play102550100175250Sixteen rungs, four tracks, replayable.
Three fixed dossiers a day on the left, sixteen rungs across four tracks on the right.

Because everyone has the same grid, the daily is the only place where a time means something socially. It is also the shortest commitment in the game: the easy dossier is twenty names and usually a couple of minutes.

Free play

Four tracks — easy, hard, extreme and marathon — each climbing sixteen rungs from ten names to two hundred and fifty. The track decides which kinds of clue you get, and the rung decides how many names they have to sort through.

A replayed rung is not a repeat

Free-play levels are dealt from a shuffled catalogue, so replaying a rung gives you different names, different clues and a different culprit. Nothing carries over except the size and the clue tiers. That makes the ladder a place to practise a specific kind of difficulty rather than a set of puzzles to memorise.

The one thing that never survives a reshuffle is a position clue, since it describes where a card sits rather than what it says.

Which one should you play?

Use the daily to measure yourself: same puzzle, everybody, once a day. Use free play to build a specific skill — pick the track that trains the clue type you are slowest at, and stay on a rung until it stops being uncomfortable.

If you are new, the easy track's lower rungs are the gentlest introduction in the game, and the walkthrough takes about a minute.

Why the one-a-day format took over

A single shared puzzle per day is now the dominant shape for word and logic games, and Wordle is the reason people noticed. The mechanics were not new; the scarcity was. One puzzle, the same one for everybody, and then nothing until tomorrow.

Scarcity does two things an infinite feed cannot. It makes finishing possible, which is where satisfaction comes from, and it makes results comparable — your time means something because it is the same case someone else played.

Free play exists for the other mood, when you want ten in a row and do not care about comparison. Which one to reach for, and why alternating beats bingeing, is in one puzzle a day beats a marathon.

Pick a mode and start

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