Didn't Do It · 1 September 2026 · 6 min read

Why exactly one name always survives

Lees in het Nederlands

A puzzle that might have two answers is not a hard puzzle, it is a broken one. Everything about how cases are built comes down to making the promise of a single survivor safe enough to lean on.

How the generator accepts or rejects a clue chainWHAT THE GENERATOR CHECKS BEFORE A CASE SHIPSEnds on exactly one nametwo survivors means the chain is unfinishedEvery clue removes someonea clue that changes nothing is noiseNo clue is redundantdrop any one and more than one name must remainClue tiers match the trackan easy grid never asks you to count vowelsA chain that fails any of these is thrown away and rebuilt — never softened.

Nothing is hand-authored

Each case is produced from a seed: the date and difficulty for a daily dossier, the track and rung for free play. The same seed always yields the same grid, which is why everyone playing today's hard dossier is looking at the identical puzzle, and why a shared link reproduces a case exactly rather than approximately.

The upside of generation is volume. The risk is that a generator will happily produce nonsense unless it is told, precisely, what a good puzzle is.

The four tests

How the generator accepts or rejects a clue chainWHAT THE GENERATOR CHECKS BEFORE A CASE SHIPSEnds on exactly one nametwo survivors means the chain is unfinishedEvery clue removes someonea clue that changes nothing is noiseNo clue is redundantdrop any one and more than one name must remainClue tiers match the trackan easy grid never asks you to count vowelsA chain that fails any of these is thrown away and rebuilt — never softened.
A chain has to pass all four checks. Failing any one means the chain is discarded and rebuilt from scratch.

Rejected, not softened

When a chain fails, the generator does not relax a requirement to save it. It throws the chain away and tries again with a different culprit or a different set of clues. A puzzle that had to be argued into existence is exactly the puzzle that will feel unfair at the last step.

There is one narrow exception, and it is recorded on the level itself: if a track cannot compose a grid from its own clue tiers, it may borrow from one tier up rather than fail entirely — an easy level may reach for a medium clue, never a hard one.

How to use the guarantee while playing

The guarantee is not trivia. It is a tool you can use on every grid:

  1. Two names standing means you have a clue left to apply, not that the puzzle is wrong. Walk both names against every clue.
  2. Zero names standing means you crossed out the culprit. Restore and redo your last step slowly.
  3. One name standing means you can stop checking. There is no second answer to worry about.

This is why the counter under the grid shows how many names are standing but never which. The number is a checksum; the reasoning stays yours.

What the guarantee does not promise

It does not promise a puzzle is easy, or that a chain is the shortest one possible, or that there is only one route to the answer. Often several orders of applying the clues work; picking a good one is a skill, covered in clue order. What it promises is narrower and more useful: apply every clue correctly and one name remains.

Open a generated case

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